

I've come up with some games that explore this topic, along with help and suggestions from Gaming The Mind ( Twitter), an organisation of UK-based mental health professionals who aim to promote positive mental health within the gaming community. But also, games can provide a helpful space in which to process, consider and understand death and loss. This means that some care is necessary if players are sensitive to losing significant people. Games include interactions, narratives and characters dealing with all aspects of life (and death). Interweaving the busy work are relationships with the other villagers, many of whom are social models for resilience in their storylines. Stardew Valley’s farming is about growing and maintaining a homestead. You learn to lean on this social and environmental resilience to persevere at building social connections with computer villagers and friends online. In Animal Crossing you get help from the animal neighbours. You learn cooperative resilience in trying again admits humorous judgments from the unseen “hosts” of the game. Death Squared is a co-op puzzle game where one player’s mistake makes everyone else lose. With help from friends like Donald and Goofy, the player character Sora overcomes the darkness to save his friends and bring hope back to the world.

In Kingdom Hearts you meet many characters that need help - and many boss battles feel almost insurmountable. Cartoonish and playful, it balances challenging players to grow in skill and offers plenty of entertaining environments and aesthetics to keep you playing. Cuphead challenges players to battle relentless bosses in combat-heavy play. The game specifically calls out that Madeline has anxiety, and the challenges she faces in the environment reflect her own internal struggles and triumphs. Celeste is the story of Madeline and the enemies she overcomes while climbing Celeste Mountain. You journey through elaborate lands to adventure, explore, and take heed lest they encounter a battle with a boss or enemy. You can try and re-try your decision making, reaching a variety of different endings.ĭark Souls is a hallmark for a punishing challenge that require resilience. The Stanley Parable is all about trying again. You’re told to give up, but if you ignore this barrage of discouragement you can use it as a way to strengthen your resolve and complete the puzzles even if you have failed twenty times in the process.
CALL OF THE SEA EXPLAINED SERIES
The Portal series tell a narrative that you are going to fail. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. This list of games that can help foster various forms of psychological resilience is compiled with the expert help of Take This. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience. Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth. Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress - such as family and relationship problems, serious health problems, or workplace and financial stressors. The games in this list use these two things to create experiences that engage on a deeper level. Voices and choices are a large part of what it means to be human. These games use the immersion of the human voice and branching stories to create engaging experiences. Then there are games for older players like Detroit: Become Human, Last Stop, Grand Theft Auto, Twelve Minutes and Heavy Rain combine branching stories and fully voiced characters. Other games like South of the Circle, Before Your Eyes, Firewatch and It Takes Two offer fully voiced experiences with choices that don't create new endings but still add a sense of involvement. Games like the Frog's Princess, King of Dragon Pass and Call of the Sea offer a story-book feel with branching narrative that can be a novel way for younger players to discover the joy of stories. For former reduces friction for the player. Choices have a tangible effect on how things turn out.

While some video games revel in the density and effort required to discover the narrative in their virtual worlds, others want to make it as easy and accessible to make their story your own.
